photosgasra.blogg.se

Men of war assault squad 1 how to make a ai fly planes
Men of war assault squad 1 how to make a ai fly planes




men of war assault squad 1 how to make a ai fly planes

IE- Waypoint 10 is the landing waypoint at the field, RTB command sends AI to waypoint 9. When told to RTB, AI goes to the last waypoint BEFORE the landing waypoint. This is especially important for bombers! Your plane or the AI plane will not be damaged when diving from high altitudes at critical speeds.

men of war assault squad 1 how to make a ai fly planes

If you ignore this advice, we cannot ensure that If your flight was at high altitude, make sure you establish as many waypoints as are needed for a smooth dive to the point of the final approach. If the last waypoint of the aircraft flight is landing on an airfield, make sure that the previous waypoint was set at an altitude of not more than 200–250 meters and is at least 1.5 km before the final landing point in the direction of the landing glissade on the closest runway border (the icon shows the side from which the plane will land). It is also very important to know that the first waypoint (at takeoff on the airfield) shows the direction of the takeoff – the icon on the runway border indicates the direction. So that planes can climb to the next altitude.We recommend that you set a realistic data climb rate on the low altitudes and two to three times less at altitudes higher than 4,000 meters. To make sure that AI planes will achieve the given altitude, set the correct time between each waypoint Use climb rate data for each plane from the View Object menu. It is also very important to give the right settings for AI planes. If you create a mission where you start on an airfield and plan to reach high altitude, you should set enough waypoints with the right trajectory or spiral curve so that the climb corresponds to the capabilities of the planes.

men of war assault squad 1 how to make a ai fly planes

It can take some fiddling by aircraft but that is a fairly decent starting point. So at least one aircraft will land on the first pass I set it roughly at a ten to one distance from the landing waypoint.ġ000 meters NORMFLY altitude, set 10 kilometers (10000 meters) away from LANDING waypointĥ000 meters NORMFLY altitude, set 50 kilometers (50000 meters) away from LANDING waypointħ500 meters NORMFLY altitude, set 75 kilometers (75000 meters) away from LANDING waypoint The absolute minimum I use for that last NORMFLY waypoint is 1000 meters. I wish there was a way to specify that RTB altitude but until that happens I set a fairly high waypoint altitude for that last waypoint. When told to RTB they almost always will RTB at the last NORMFLY waypoint's altitude before the LANDING waypoint so if it set really low they will terrain hug until they almost invariably hit something.






Men of war assault squad 1 how to make a ai fly planes